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AI Insights · Timothy · July 2022

Top 5 Interactive Story Games in Algeria Q2 2022

Discover the performance of the top 5 interactive story games on a unified platform in Algeria during Q2 2022, based on data from Sensor Tower.

Top 5 Interactive Story Games in Algeria Q2 2022

During the second quarter of 2022, the interactive story games category saw varied performance metrics across the top five apps in Algeria. Here’s a detailed look at the weekly trends in downloads, revenue, and active users for these top games.

ملكة الموضة | لعبة قصص و تمثيل from Tamatem Inc. experienced a peak in weekly revenue at the beginning of May, reaching approximately $180, before stabilizing around $10 in June. Weekly downloads showed a significant increase, starting at around 11.8K at the end of March, peaking at approximately 14K in mid-June, and ending the quarter at around 11K. The weekly active users also demonstrated a steady upward trend, starting from 78.9K and peaking at approximately 89K in early June before slightly declining to around 82K by the end of June.

Choices: Stories You Play by Pixelberry Studios had a stable revenue pattern, averaging around $10 per week. Downloads for this app showed a gradual increase, starting from 4 at the end of March to reaching around 252 in mid-June, but then slightly dropped to 106 by the end of June. Active users for Choices saw consistent growth, starting from 511 and peaking at approximately 1.1K towards the end of the quarter.

BTS WORLD from Netmarble Corporation showed modest revenue figures, averaging around $4 per week. Weekly downloads started at 523 at the end of March, fluctuating slightly but generally remaining around the 400-500 range throughout the quarter. Active users maintained a steady count, starting from 1.3K in late March and staying around the same figure, peaking at 1.3K in early June before ending the quarter at 1.2K.

Episode - Choose Your Story by Episode Interactive had consistent revenue of around $2-$9 per week. Downloads showed a notable increase, starting from 2.1K at the end of March and peaking at approximately 4.7K by the end of June. Active users also increased significantly, starting from 5.5K and peaking at approximately 10.2K towards the end of the quarter.

My Candy Love - Otome game from Beemoov saw stable revenue figures, averaging around $1-$7 per week. Downloads remained relatively steady, starting from 189 at the end of March and peaking at 242 in mid-June. Weekly active users for My Candy Love showed a slight upward trend, starting from 1K and reaching approximately 1.3K by early June, maintaining around 1.2K towards the end of the quarter.

These insights reflect the dynamic nature of the interactive story games market in Algeria for Q2 2022. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022